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References

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Kurt Akeley, ``The Silicon Graphics 4D/240GTX Superworkstation,'' IEEE Computer Graphics and Applications, July 1989.

2
Kurt Akeley, ``RealityEngine Graphics,'' Proceedings of SIGGRAPH '93, July 1993.

3
Michael Deering, ``Leo: A System for Cost Effective 3D Shaded Graphics,'' Proceedings of SIGGRAPH '93, July 1993.

4
Richard Ferraro, Programmer's Guide to the EGA and VGA Cards, 2nd Edition, Addison-Wesley, 1990.

5
Chandlee Harrel, Farhad Fouladi, ``Graphics Rendering Architecture for a High Performance Desktop Workstation,'' Proceedings of SIGGRAPH '93, July 1993.

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Mark Kilgard, ``Programming X Overlay Windows,'' The X Journal, SIGS Publications, July 1993.

7
Mark Kilgard, David Blythe, Deanna Hohn, ``System Support for OpenGL Direct Rendering,'' Proceedings of Graphics Interface '95, 1995.

8
John Rohlf, James Helman, ``IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics,'' Proceedings of SIGGRAPH '92, July 1994.

9
Mark Segal, Kurt Akeley, The OpenGL Graphics System: A Specification, Version 1.0, Silicon Graphics, June 30, 1992.

10
Silicon Graphics, ``Indy Graphics,'' Indy Technical Report, Version 1.0, 1993.

11
Paul Strauss, Rikk Carey, ``An Object-Oriented 3D Graphics Toolkit,'' Proceedings of SIGGRAPH '92, July 1992.



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